




Windows Vista will automatically ask you to elevate privileges when installing/uninstalling the mod
Certain armors that broke the mod will no longer do so
A few more NPC's are now in the filter
You can now reload the filter file in-game by pressing F8
Unmodified male textures are now included, you can find them in the texture folder
The addition of a gluteal cleft (butt crack) shadowing for a visible butt cleavage under all lighting conditionsThis new version can be run in any folder. However, if for some reason you receive an error that says WINMM.dll can not be found the only thing that worked, at least for me, was to move AoCNude.exe and the Data folder to my WindowsSystem32 folder. It tends to only happen with users that are running Windows Vista.
Increased areola contrast and nipple highlights
A new nude succubus skin
Run AoCNude.exeTo uninstall the mod:
Once you see the Completed text hit Enter at any time to close the application
Run Age of Conan as you normally would
Run AoCNude.exe again
Once you see the Mod Removed text hit Enter at any time to close the application
Run Age of Conan as you normally would













Game Play vs Beauty
I can understand that Funcom wanted to make a beautiful game. Personally, I would like an mmo with graphics above that of Warcraft. With that said, I will not sacrifice game play nor will I sacrifice the word massive, simply to cater to the visual crowd. I believe that over-instancing is a problem. Over-instancing takes the word massive out of mmo. The game simply becomes a multiplayer game.
Player VS Player
In no way does Conan resemble a PvP game. Forced leveling through PvE makes this game a PvE focused game that minors in PvP. Forcing people to PvE to attain max level, then creating PvP for end game, makes this a PvE game with the option to PvP. When there is no equipment gain through PvP, when there is no experience gain through PvP, this is not a PvP game.
I know some of you will moan " but there are PvP levels". 20 PvP levels vs 80 PvE levels is total nonsense. This in and of itself shows the game is PvE focused with minor PvP options.
Final Thoughts
In my opinion, AoC differs little from World of Warcraft. AoC is primarily a PvE Quest based game that dabbles in PvP. The melee system is a nice idea wrapped in the same old MMORPG package.
Leveling and Questing
Leveling is simply monotonous. Leveling is similar to every other mmorpg ever made. You can choose between two methods of leveling, grind mobs OR quest. The quests are similar to to every other mmorpg ever made, Kill 50 blahs or gather 10 blahs. There is absolutely nothing innovative about the questing or leveling system.
I would like to see more options for leveling in mmorpgs. I would like to see...
Leveling through pvp
This can be accomplished in several ways. Leveling through pvp mini games, world pvp, sieges, etc... I would like to see pvp/pve quest as well as other pve/pvp goals. PvP should not simply be an end game event.
Leveling through world events
I would like to see rare events take place that force the players that simply happen to be in the right/wrong location to band together and fight. Like having an army of pirates attacking tortage or some such thing.
Magic
The melee system is a decent add on to the standard mmorpg. It spices things up a bit. I decided to play a caster to see what new and unique things they bring to the table. To my disappointment, casters for the most part seem lame as hell. Here are some reasons why...
CLONES
Why are casters simply clones of each other or basically any other caster in any mmorpg ever made. Hmm. lets make a caster that relies on dots and pets, then lets make another caster that focuses on direct damage spells. Lets give these casters some mes (roots/fears). Lets give every caster in the game protection buffs to make up for their lack of armor (why give every damn caster the same spells with different names). Lets give every caster a damage buff that they can use on themself.
We really need a new caster based system. One with a logical method of gaining spells. Not the normal method which is completely random. Woo I got an ice spell, i got good with this ice spell, woo i got a fire spell thats better. If I practiced an ice spell over and over why would i instantly get a better fire spell. Wouldnt it be logical if I got a better ice spells.
World of Warcraft is an online game with thousands of players, so the game is built to facilitate extensive in-game socializing. You can search for players easily by searching by name, by looking for those in your same zone or by keywords such as a class, race, or guild name. You can also add players to a friends list, so you can keep track of nice and helpful players for grouping or just chatting.
Grouping is simple as well. Many quests are designed to be accomplished with other players, and you'll therefore want to seek out the help of other characters for these. Groups can have up to five players, who should be around the same level so that all players in the group can fight acceptable challenges and earn good experience. The game also has "raid groups," which allow up to 40 players to adventure together against uncommonly powerful foes and quests. However, while in a raid group, the vast majority of quests (except special "raid quests") can not be completed and the experience reward for defeating monsters is significantly reduced.
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